![]() You gain darkvision for up to 120 feet, if you already have darkvision, it extends by 60 feet. Undead and aberrations are immune to this effect. ![]() When you cast a Warlock spell or cause a creature within 10 feet of you to fall to 0 hit points, all hostile creatures within 10 feet of you must succeed a Charisma saving throw equal to your spell save DC or be frightened until the end of your next turn. You gain proficiency in Dexterity saving throws. As long as you are not wearing medium or heavy armor or holding a shield, you gain a bonus to your armor class equal to your Charisma modifier. You gain the following benefits for the next minute: If you start as the warlock class, you can elect to take one of those weapons instead of a light crossbow or a simple melee weapon.Īdditionally, you gain a swimming speed of 20 feet, and can breathe in water as well as you can air.Īlso at 1st level, you can enter a trance fueled by your pact with Davy Jones as a bonus action on your turn, taking on a more skeletal or ghostly appearance. This sea-devil grants his warlocks skills and magic on the high seas with spells that manipulate fog and weather as well as control over the spirits of dead sailors, including using their power to grant you a ghostly wrath greater than the likes of an mundane pirate!Ĥth: Control Water, Leomund’s Secret ChestĪt 1st level when you choose this archetype, you gain proficiency with water vehicles, navigator’s tools, scimitars, rapiers, tridents and nets. While there are plenty of elder evils of the deep and undead liches to pledge allegiance to, there is no patron better fit for a pirate than Davy Jones himself.
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